Sunday, May 1, 2022

Texturing Character 3: Logo Character

 For the Logo Character which I will henceforth refer to as the "Pilot" he had some very simple colours. His design was kept simple as he is a branding character and I didn't want his design to be too complicated and be easy to look at. 

I used Substance Painter's post processing tools to give his goggles a glowing affect, this also had the added effect of making the gold skull and wings badge more shiny as well. I used leather materials for the jacket, gloves and boots and fabric for the trousers, hat and collar. 
I used bone materials for the skull and teeth and used a special brush which created a zipper texture along the zipper part of the jacket. I did not use any alphas like I did in my previous models as I didn't think any of the available ones fit the character's design, also I wanted to keep his appearance simple so using more symbols on this clothes beyond on the skull and wings would have complicated it too much. 

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