I found some jobs which my current skills could be applied to, the first is a 3D generalist for a studio called Siege Camp.
Siege Camp - 3D Generalist
Responsibilities
Modelling/sculpting vehicles, weapons, props, and environment assets
Rigging and animating models and characters
UI design
Creation of VFX
Adopt existing pipeline workflows and programs
(3ds Max, Substance Painter and Designer, Photoshop, UE4)
Delivering content on a regular and frequent production schedule
Interacting with a large, active community who are deeply passionate about Foxhole
Dovetail Games - Character Artist
• Creation of high-quality game assets using Maya, 3D Studio Max, ZBrush and Substance.
• Concepting and creating high quality human and non-human characters suitable for our simulation games
• Creating and maintaining Unreal Engine 4 game assets and content using in-house development tools
• Working as part of a team to resolve character design and gameplay issues as they emerge
• Coordinate with the Lead Artists to create realistic task estimates and timescales
• Assisting other 3D artists with creation of game assets when required
• Critically review artwork produced for the product at each stage of development
This job leans harder into my preferred area with characters being at the forefront of this position.