Monday, October 18, 2021

Career Opportunities Research

  I found some jobs which my current skills could be applied to, the first is a 3D generalist for a studio called Siege Camp.

Siege Camp - 3D Generalist

Responsibilities

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  • Modelling/sculpting vehicles, weapons, props, and environment assets

  • Rigging and animating models and characters

  • UI design

  • Creation of VFX

  • Adopt existing pipeline workflows and programs

  • (3ds Max, Substance Painter and Designer, Photoshop, UE4)

  • Delivering content on a regular and frequent production schedule

  • Interacting with a large, active community who are deeply passionate about Foxhole


I believe that my skills could be put to good use in this position as my modelling skill is not limited to just characters.

Another job I found was Character Artist for Dovetail Games.

Dovetail Games - Character Artist


• Creation of high-quality game assets using Maya, 3D Studio Max, ZBrush and Substance.

• Concepting and creating high quality human and non-human characters suitable for our simulation games

• Creating and maintaining Unreal Engine 4 game assets and content using in-house development tools

• Working as part of a team to resolve character design and gameplay issues as they emerge

• Coordinate with the Lead Artists to create realistic task estimates and timescales

• Assisting other 3D artists with creation of game assets when required

• Critically review artwork produced for the product at each stage of development


This job leans harder into my preferred area with characters being at the forefront of this position.


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