For this project I will be using autodesk Maya for modelling, ZBrush for sculpting and Adobe Substance Painter for texturing and materials.
Autodesk Maya is the industry standard software for the games industry and for character design, I have a few years experience in this software and am confident that I can use it efficiently in this project.
ZBrush is a sculpting software often used in tandem with Maya for modelling and sculpting, I don't have as much experience in this software though I have enough knowledge to be able to use it for this project.
Substance Painter is a software which I have used before and can produce great materials and textures for models.
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