The shirt was created using quad draw on the base character mesh which was then deleted and replaced with the shirts. The armour was created using a cube primitive which was then extruded at the sides and wrapped around the torso and joined at the back using the merge tool on the vertices. The pouches where made with a cube primitive and then copied to make multiple. The scarf was made using a plane which was extruded and warped to the correct size and shape before being smoothed to give it a more natural, fabric look. The backpack was made separately using 2 cylinders and some cube primitives, more cylinders were used for the pipes.
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Here is some work which I am proud of and willing to show from the last few years. A drawing I submitted for a competition at an art socie...
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UV wrapping was done by selecting the chosen part of the model and opening Maya's UV editor. Once open the mesh diagram inside the edi...
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For the Logo Character which I will henceforth refer to as the "Pilot" he had some very simple colours. His design was kept simpl...
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I conducted a questionnaire which was answered by some of my peers, I asked questions related to character design and parts of the process ...
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