Final Model for Knight's Legs
The legs for the Knight were very basic, the legs were created using quad draw on the base mesh which was then deleted and replaced with the finished leg mesh, it was then smoothed and tucked into the boots which were made from a plane primitive under each foot which was then extruded and folded around the foot to form the boot. The boots were also bevelled to give them a more softer appearance without making them too soft.
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