Final Model for Logo Character (Pilot)'s Torso
The jacket was made using quad draw on a base mesh, once the jacket was finished the base mesh was deleted and the jacket took its place. The jacket has a smoothed collar, this was done to give it a more softer look as the reference for this jacket is a pilot's jacket which often had softer material around the collar. The zip was created by selecting the faces on the jacket and extruding. The skull was created by taking the character's head and slicing the jaw portion off before resizing it and flattening it for use as a badge. The wings on the jacket were made using cube primitives. The gloves were created by taking the hands of the base mesh and enlarging them before extruding them up the arm of the jacket, this is to turn them into the long gloves worn by pilots of the first world war. A zip tab was also created using cube primitives before being smoothed.
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