Sunday, February 20, 2022

Model 3: Logo Character (Legs)

 Final Model for Logo Character (Pilot)'s Legs


The legs were created by using quad draw on the base mesh, once the legs were finished the base mesh was deleted and replaced by the finished legs, the boots were created by taking a plane and placing it underneath the foot before extruding the edges and wrapping the foot in the mesh, when the boot was the finished the foot inside was deleted as it could no longer be seen. The leg strap was created using quad draw so it could wrap around the leg and the pouch is duplicated from Character 1: Space Trooper.

Saturday, February 19, 2022

Model 3: Logo Character (Torso)

 Final Model for Logo Character (Pilot)'s Torso


The jacket was made using quad draw on a base mesh, once the jacket was finished the base mesh was deleted and the jacket took its place. The jacket has a smoothed collar, this was done to give it a more softer look as the reference for this jacket is a pilot's jacket which often had softer material around the collar. The zip was created by selecting the faces on the jacket and extruding. The skull was created by taking the character's head and slicing the jaw portion off before resizing it and flattening it for use as a badge. The wings on the jacket were made using cube primitives. The gloves were created by taking the hands of the base mesh and enlarging them before extruding them up the arm of the jacket, this is to turn them into the long gloves worn by pilots of the first world war. A zip tab was also created using cube primitives before being smoothed. 

Friday, February 18, 2022

Model 3: Logo Character (Head)

 Final Model for Logo Character (Pilot)'s head


The skull used for the head was created using a cube primitive, then using a combination of edge loops, extruding as well as using the bridge tool and merging different vectors I ended up with this skull design. The teeth were created using cube primitives which were extruded and then smoothed which gave them a more tooth-like appearance than before. The goggles were created from a cube primitive which was then stretched and extruded to the right size before being smoothed, the lenses are both made from planes which were stretched to size and put in place using vector snapping. The hat is made from multiple cube primitives which were combined, the main body of the hat was stretched and extruded into its shape while the others were added to give the hat more features such as the side flaps and front part. The strap for the goggles was done once the head was put together using quad draw to have it stretch perfectly around the hat. The spine created of a cube primitive which was divided using edge loops and then extruded into the desired shape before being duplicated. 

Sunday, February 13, 2022

Model 2: Knight (Legs)

Final Model for Knight's Legs


The legs for the Knight were very basic, the legs were created using quad draw on the base mesh which was then deleted and replaced with the finished leg mesh, it was then smoothed and tucked into the boots which were made from a plane primitive under each foot which was then extruded and folded around the foot to form the boot. The boots were also bevelled to give them a more softer appearance without making them too soft. 

Saturday, February 12, 2022

Model 2: Knight (Torso)

 Final Model for Knight's Torso


For the torso I used quad draw to create the chainmail shirt, then I used quad draw again for the robe and extruded it town to form the lower half of the robe. I used cube primitives to make the armour plating on the chest, shoulders and arms. The belt was created using quad draw and then smoothed to give it a better look, the robe was also smoothed. The bag on his hip was made using a cube primitive which was then bevelled and extruded before using the insert edge loop tool to make the cube more round to give it a more bag-like appearance. The sheath was made using a cube primitive which was extruded and then then stretched to the appropriate length. Further primitives were used to create small details like the bands and other pieces on the sheath. The string around the bag was made using quad draw as were the straps for the armour playing on the arms.   

Friday, February 11, 2022

Model 2: Knight (Head)

 Final Model for the Knight's Head


The coif was made by using quad draw on the base mesh and wrapping it around the head but leaving the face section open, I then smoothed it so it looked more like a hood. 

Sunday, February 6, 2022

Model 1: Space Trooper (Legs)

 Final Leg Model for Space Trooper

The legs were made by using quad draw on the base mesh which was then deleted and replaced with the new trouser legs. The best was also made using quad draw and the skull is similar to the helmet in that it was taken from the third character and modified. The grenades are cylinders which have been modified with ring primitives added to be the grenade pins. The holders for the grenades were duplicates for the grenades which were cut in half and bridged to create perfectly sized pockets. The knee pads were cube primitives and the straps were created using quad draw and extruding. The boots were made using a plane primitive as the base, it was then wrapped around the base mesh foot and extruded to the seen size and length, the base mesh was then deleted and the trousers were tucked into the boots. 


Saturday, February 5, 2022

Model 1: Space Trooper (Torso)

Final Torso Model for Space Trooper

The shirt was created using quad draw on the base character mesh which was then deleted and replaced with the shirts. The armour was created using a cube primitive which was then extruded at the sides and wrapped around the torso and joined at the back using the merge tool on the vertices. The pouches where made with a cube primitive and then copied to make multiple. The scarf was made using a plane which was extruded and warped to the correct size and shape before being smoothed to give it a more natural, fabric look. The backpack was made separately using 2 cylinders and some cube primitives, more cylinders were used for the pipes.  

Friday, February 4, 2022

Model 1: Space Trooper (Head Model)

 




The final head model for the Space Trooper, he has a faceplate which can be lowered, a pack of cigarettes taped to his helmet, an insignia on the forehead section of his helmet and some scarring on his face. I used Quad draw was used to create the shape of the helmet which was then extruded to make it thicker. The Faceplate was created using a single cube primitive which was then divided using edge loops and then changed to fit the size and shape required. The scars were sculpted onto the face using Maya's sculpting tools as this saved the need to export the head into ZBrush and saved time. The wings on the insignia were made using cube primitives and the skull was taken from the third character and scaled down and adjusted.  

Portfolio

 Here is some work which I am proud of and willing to show from the last few years.  A drawing I submitted for a competition at an art socie...