Final Model for Logo Character (Pilot)'s head

The skull used for the head was created using a cube primitive, then using a combination of edge loops, extruding as well as using the bridge tool and merging different vectors I ended up with this skull design. The teeth were created using cube primitives which were extruded and then smoothed which gave them a more tooth-like appearance than before. The goggles were created from a cube primitive which was then stretched and extruded to the right size before being smoothed, the lenses are both made from planes which were stretched to size and put in place using vector snapping. The hat is made from multiple cube primitives which were combined, the main body of the hat was stretched and extruded into its shape while the others were added to give the hat more features such as the side flaps and front part. The strap for the goggles was done once the head was put together using quad draw to have it stretch perfectly around the hat. The spine created of a cube primitive which was divided using edge loops and then extruded into the desired shape before being duplicated.